

His relationships with women are dysfunctional to non-existent, but he can't understand why. The protagonist is locked inside a directionless, apolitical, frustrated rage that can only see the symptoms of problems, not their causes. The only thing remotely approaching a puzzle in Actual Sunslight is trying to find a place to sit on the bus that isn’t too close to another human being. I kind of started making games so as to have a nice place for my songs and pictures then it went a bit off the tracks. So basically Sluggish Morss dragged all these esoteric feelings out of my subconscious that I'd forgotten about or didn't even know I had. The Id tunnels stayed with me as well, ghostly children ambling animal in the warm light. One character’s utterance of the Don DeLillo line “We want to be stones in a field.” sparked thoughts about how humans crave protection and structure to the point of becoming inhuman, trading squishy underbellies for mindless invincibility, a fitting phrase for a posthuman setting. A Delicate History in Time evokes atemporal emotions, the loosened time sense of dreams. Everyone is blurred, identity in flux, ascended to a stage where appearing as human seems purely optional. Remnants of the past remain-a passed-down version of Beyonce’s Halo performed by a robot mannequin, medical facilities constructed purely as a facetious gesture. You're traveling through space-time on the Sluggish Morss as a member of far-future sublimated humanity.
#MAD FATHER WALKTHROUGH GEMS FULL#
Jack’s, on the other hand, is full of portent, transcendence, the sense of being on the cusp of an inarticulable change. Sluggish Morss: A Delicate Time in History by Jack King-Spooner and Jake Clover Coins and gems have always been the purest signifier of what we want, distilled, glittering need, and despite their dissonance in this setting, they still exert the same pull.

You wander the corridors guided by coins-this is the psychedelic hell of our coin zeitgeist-you want coins, you shall have them, until you are driven insane. Jake’s game feels like a journey through space and death, a cyclic voyage in a reggae time-ship full of shining star-creatures and drugged-out crewmembers. Recurring figures pass through both games, unsettling elephantine spirits and grotesque mega babies, but beyond their shared universe, beyond their collagescape approach, each has a distinct mood. Sluggish Morss is a set of collaborations between two of the coolest new weirdgame talents (loved Jake’s post-apocalyptic ghost story Nuign Specter and Jack’s Dantean claymation odyssey Will You Ever Return). Sluggish Morss by Jake Clover and Jack King-Spooner

In other words it’s fun to play with HUMAN BEINGS and it thinks about WHY games are fun to play with human beings.

#MAD FATHER WALKTHROUGH GEMS PC#
Looking for more free games? Check out our round up of the best free PC games that you can download and play right now.Ī brilliant piece of two player one keyboard action from Droqen, a maze shooter where each player can:ġ) press the fire button so you shoot in all directions, instantly killing your opponent if you hit them BUT you take a second to recharge, during which you’re helpless, so missing is the perfect opportunity for the other player to step in and calmly destroy you.Ģ) hold down Spacebar to make both players invisible (two enemies sharing the same key!) BUT the plus signs scattered around the level still get blacked out when you pass over them, like a silhouette passing against the light, adding a thrilling aspect of prediction. THIS WEEK: Now logging into GiantTranshumanBabyNet.
